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What is PlaceOnPoints |
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PlaceOnPoints
will take one object, and clone it on every point of another object. Or
even clone them onto the object Polygons if you wish with auto alignment!
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Requirements |
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Cinema 4D
Release 8 for Windows or Mac |
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Installation |
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Simply extract the zip into
your Cinema 4D's Plugin folder
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Usage |
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Creating the following object
is easy with PlaceOnPoints. Click the image to see full-sized view
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1.
Add a Torus and
a Cone to your scene
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2.
Add a
PlaceOnPoints Object to your scene by clicking it under the Plugin's menu
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3.
The order in
which the objects are added into the PlaceOnPoints object is important.
The second object will be cloned around the first object. Drag both the
Cone and Torus under the PlaceOnPoints object, making sure the Torus is
the first object
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4.
If you look in
the viewport you can see the cone is much to large. On the Cones Attribute
Manager change the radius settings to the picture on the right
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5.
You can see now
in the viewport the cones are a nice small size, but they are in the wrong
places. If you make the Torus Editable you can see the cones have been
placed on the Points of the torus, we need them placed on the polygons.
Simply click
Place On Polygons? in the attribute manager of the PlaceOnPoints Object.
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6.
Uh Oh, The cones
have rotated the wrong way! Although this is a nice effect, we want our
cones to point out of the object, but don't worry this is easy to fix! Simply
change the Orientation of the Cone to +Z using the attribute manager. You
cones will now point the right way |
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WHOA WHOA WHOA, why did we need
to change the orientation of the cone to +Z??
Well, PlaceOnPoints will point
the Z direction of the object in the same direction each polygon is
facing. All you have to remember is +Z is the top of your object, -Z is
the bottom of your object
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You can now make the PlaceOnPoints Editable and modify any of the
clones as you wish. |
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